THE PLAYBOOK · ZJTANSHI
Forty Thieves Solitaire: from controls to your first round
Start Forty Thieves Solitaire by looking at the playing area and its controls. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Compare the starting position with the example in the Guide. Check the relevant rule before repeating a move.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
One thing to notice as you play
After a move, check what changed. Decide which rule explains the new state before acting again. Make the next step deliberately.
What you are aiming for
Build eight suit foundations from ace to king. Keep that objective in view throughout the round. Take a moment to understand the current position.
How a round unfolds
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Making selections and moves
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Use one clear input at a time.
Put the rules into context
A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Notice the change in the playing area.
A common point of confusion
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A different version of the game may use a different rule. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Game-specific help
For a quick reminder, what is the goal of Forty Thieves Solitaire?
For clarity: Build eight suit foundations from ace to king.
For my first round, how do I control Forty Thieves Solitaire?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For this browser game, what example helps explain Forty Thieves Solitaire?
For clarity: A club 5 can move onto a club 6, but a whole run cannot move together.
For this browser game, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does Forty Thieves Solitaire offer?
Here is the relevant explanation: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
As a new player, which play mode does Forty Thieves Solitaire use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.