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ZJTANSHITHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Visual Memory

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Memory
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THE PLAYBOOK · ZJTANSHI

An introduction to playing Visual Memory

Take a moment with Visual Memory before moving to another game. Select every square that was shown. Selecting an unshown square ends the session. Choose a clear next step rather than rushing through the instructions. Treat the first round as a chance to learn the controls. Choose a clear next step rather than rushing through the instructions.

Try a more deliberate round

Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Make the next step deliberately.

The objective of a round

Select every square that was shown. Selecting an unshown square ends the session. An attractive position is not enough unless the goal is met. Review the board or playing area as it changes.

Work through the instructions

  1. Start a round and watch the highlighted cells.
  2. Wait until the board hides the pattern.
  3. Select the positions you remember; order does not matter.
  4. Complete the pattern to advance.

Choosing and moving on screen

Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Use the visible help when you are unsure of the next input.

An example before you play

If the four corner squares were shown, select those four corners in any order. Use the example as a guide rather than a substitute for reading your board. Keep the game’s format in mind.

Watch out for this

Unlike Sequence Memory, this game does not require the original order. Check the rule before repeating the action. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.

Common questions

As a new player, what is the goal of Visual Memory?

Select every square that was shown. Selecting an unshown square ends the session.

On this playing page, how do I control Visual Memory?

Use the on-screen controls with a mouse or touch.

On this playing page, what example helps explain Visual Memory?

Keep this in mind: If the four corner squares were shown, select those four corners in any order.

When I return, what should I watch out for in Visual Memory?

The key detail is this: Unlike Sequence Memory, this game does not require the original order.

When I return, what format does Visual Memory offer?

The key detail is this: Play using the solo mode shown on this page. Read the controls before starting a new round.

As a new player, which play mode does Visual Memory use?

Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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